Transformers prime the game

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Most aggravating of all, none of the latter three even allowed players to transform.

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From there came the steady descent into perdition: Krome Studios’ Transformers: Revenge of the Fallen, which was ugly and unwieldy Transformers: Cybertron Adventures, an on-rails shooter that failed to mention it was an on-rails shooter, and Transformers: Dark of the Moon - Stealth Force Edition, a joyless cash-in courtesy of Behavior Interactive. The first Wii Transformers title, Transformers: The Game, was developed by Traveller’s Tales (architects of all things LEGO) and was quite pretty, although the beauty was overshadowed by poor mission design and terrible weapons balancing. Through four games, a carousel of developers has defied the laws of physics, God, and common sense in their impossible capacity to produce four bad games that successively worse. It is hard to fathom a franchise that could deliver greater collective disappointment than Transformers has managed to do on Wii.

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The game content is the same between both versions. Editor’s Note: The following includes Joshua Johnston’s review of the Wii version with an additional section (and video) at the end that critiques the Wii U-exclusive features.